We are a couple weeks away from the release of The Last of Us 2 - one of the most anticipated games of the year/decade/generation BUT Naughty Dog has been accused of some regrettable business practices cited below. Considering this, how do you justify with yourself buying/playing this new blockbuster?
Kotaku article on the abuse - https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962
More coverage of The Last Of Us Part 2 - https://bit.ly/2YeSwgK
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There’s not a single game franchise that is more emblematic than Dragon Age, originating over 10 years ago - the series has jumped from engine to engine, play style to play style but that one pervading story of Thedas continues on….
Today, Video Game Sophistry, Ghildirthalen, and Jackdaw have collaborated together to figure out every, single piece of data, rumour, or passing picture that may contribute to what we know as Dragon Age 4 from the last 5 years….Let’s go through it all and figure out everything there is to know about the game shall we?
---Links--- Andy//Video Game Sophistry -Youtube: https://www.youtube.com/channel/UCEvNGwLX3AKUAZRwTqrhhSQ
-Dialogue Wheel Podcast: https://dialoguewheel.podbean.com/
The Outer Worlds is set in a utopian world, in the far reaches of space that has a late capitalism problem. Many of the critiques of the 'gilded age' in our history are retrofitted for this new magical world of discover. One of the most effective ways to inform us of this rot is through art design.
I spoke with Terry Hess, Lead/Senior Environment Artist on The Outer Worlds about emergent story telling and how The Outer Worlds tells you what to feel without telling you what to feel.
The Outer Worlds' Condemnation of Capitalism Told Through Art Design | Dialogue Wheel https://www.youtube.com/watch?v=P1tIJcypxQo
My radio show is back! I decided to jump back into the world of video game radio for 2020 - enjoy some shows before I start up in earnest. I spoke with lead writer for Dragon Age Patrick Weekes years ago about how the enigmatic character Solas was created, here is what that magic elf could have up his sleeve for us in Dragon Age 4.
The Story Behind Solas with Patrick Weekes | Dialogue Wheel https://youtu.be/aFx1nCdZFjw
The conceit of “Ethics in Video Game Journalism,” was used by bad faith actors to malign progressive video game journalists under the guise of intellectual freedom. This same practice has been writ large and encompasses most of the current North American political spectrum.
I’m joined this week by Waypoint Senor Reporter, Patrick Klepek who found himself involved in the Gamer Gate saga so many years ago.
What is the current state of video game journalism? What part does Youtube play in adjusting the narrative into 2019?
No. Unless it was part of a collective bargaining agreement with your union……Surprisingly, I found some other people that disagree with this praxis. Andy, Matt and Anton talk Rockstar Games and their kerfuffle with labour laws and the making of Red Dead Redemption 2.
If something is your passion should you sacrifice your health?
Are Video Games becoming frankly, too big to NOT have human suffering?
Does anyone really care about horse ball physics?
Game Workers Unite: https://www.gameworkersunite.org/get-involved
God of War has taken over VGS. Andy Borkowski and Zac Fanni take a moment to actually find out how the depiction of Norse Mythology compares to the real thing. In classic Dialogue Wheel moment, Zac and Andy debate the merits of God of War’s storytelling. Is Kratos really a “GOOD” Father? Did this game fail at its central conceit?
Which Franchise is the Perfect Embodiment of Bioware’s Design Strategy? We begin with an extensive debate on Mass Effect 1 vs Dragon Age Origins - NOT to determine which game is BETTER or the BEST but which franchise from the beginning the better embodiment of Bioware's design strategy - join us.
Have Video Games ever taught you anything?
Something real, something that was more than a life lesson. This week on Dialogue Wheel Andy Borkowski speaks with Professor Fanni all about how Video Games can be implemented in a classroom setting and what are the pitfalls of the current media structure in Education
Be it Resolved: Video Games Don’t Need “Grind”
For the Resolution: Zac Fanni
Against the Resolution: Andy Borkowski, Kalli Lang
We all know what it feels like. Being stuck in the monotony of life, one task slowly dripping into the next. The “Grind” of life can be too much, thankfully video games can provide a much-needed reprieve. HOLD ON A TICK……WHO PUT THAT SAME SOUL CRUSHING GRIND IN MY GAMES! Is this fun?